iPhone Web Apps – A Treasure Hunt (Part 1)
I have an iPhone, but no Mac to code up some experiments with. Nothing major, just enough to satisfy the basic curiosity: what is this toy? What can it do that couldn't be done before ? (and let's face it, it is a toy. With multi-touch hardware-accelerated geo-located interactive goodness, but a toy – just like every computing device any self-admitted geek has ever owned) So that leaves building an iPhone web app . Normally there is some web page of documentation, and you read the documentation, and build it. Not so with mobile Safari development. Dust off the old map in the attic, and begin the treasure hunt. Like any good treasure hunt, you get a whiff that "thar might be GOLD out thar." The skull-shaped island on the map is HTML5's canvas element – it's the new black with its 2D flash-less graphics, AND guaranteed to be supported consistently on the iPhone. So I play with it for a bit, and yes, it can draw shapes. And circles, and gradients, and stam...